![]() We want to maximize our damage output by boosting perception, dexerity and might. Tip: If you are playing Huana, you will want 9 points in Metaphysics (with party assist) for an important check. Later in the game you will want to respec to max History for Giftbearer's Cloak. ![]() Invest your points in Alchemy and you can take Laborer as background so you can be Eora's working class hero.įor passive its your call. I recommend Alchemy for active skills, but a few points in Atletics can help. The living lands is decent because more damage is always good, but its not optimal. Perception is our most important stat.ĭeadfire Archipelago is the best choice for the dialogues and +1 dex is great. White that ends is the most optimal choice being the best for solo play. The white that ends, Deadfire Archipelago and The Livings Lands are the best choices. Elf is also is an optimal choice for +1 perception if you want to wear a mask. This is not mandatory, so feel free to change it if you want. The solid choice for the wizard's race: Infuse with vital essence provides us an easy +1 power level. ![]() His guide helped improve this build, so thanks a lot. If you are looking for an advanced solo run check Sintee's triple crown solo guide for for a complete walkthrough. My experience comes mostly from full-party play, but i provided and some tests in solo runs. This guide is POTD/Upscaling party oriented but its completely viable for solo which i will give some insights. Hi, i noticed the lack of a vanilla wizard guide in this section and here it is! The build is very simple and straightforward, Wizard is a super strong class and doesnt require any gimmicks to deal a lot of damage and control the field.
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